Simulation of Particle Synthesis and Emergent Behavior using the Little Big Planet Game Engine
"Pod 1"
This lecture/presentation given at Dartmouth College A/V Synthesis Conference in 2015 demonstrated a process by which independent objects generated particle synthesis via attraction and repulsion. Objects were programmed with interactive characteristics and sound objects using the LBP extensible toolset. Systematically with each progressive pod, we see more interaction among particles, thereby causing emergent behaviors — or what I call “behavioral glitch”.
(Like Max/MSP, for example, LBP as a program is modular, has its own lexicon one can learn through building practices using its toolsets, libraries of devices and audio samples.) The LBP tools that enable objects to have basic attractive/repellent characteristics include: tags, tag sensors and followers (that also have the capability to flee).
Tamara Yadao ©2015
Simulation of Particle Synthesis and Emergent Behavior using the Little Big Planet Game Engine
"Pod 2"
This lecture/presentation given at Dartmouth College A/V Synthesis Conference in 2015 demonstrated a process by which independent objects generated particle synthesis via attraction and repulsion. Objects were programmed with interactive characteristics and sound objects using the LBP extensible toolset. Systematically with each progressive pod, we see more interaction among particles, thereby causing emergent behaviors — or what I call “behavioral glitch”.
(Like Max/MSP, for example, LBP as a program is modular, has its own lexicon one can learn through building practices using its toolsets, libraries of devices and audio samples.) The LBP tools that enable objects to have basic attractive/repellent characteristics include: tags, tag sensors and followers (that also have the capability to flee).
Tamara Yadao ©2015
Simulation of Particle Synthesis and Emergent Behavior using the Little Big Planet Game Engine
"Pod 3"
This lecture/presentation given at Dartmouth College A/V Synthesis Conference in 2015 demonstrated a process by which independent objects generated particle synthesis via attraction and repulsion. Objects were programmed with interactive characteristics and sound objects using the LBP extensible toolset. Systematically with each progressive pod, we see more interaction among particles, thereby causing emergent behaviors — or what I call “behavioral glitch”.
(Like Max/MSP, for example, LBP as a program is modular, has its own lexicon one can learn through building practices using its toolsets, libraries of devices and audio samples.) The LBP tools that enable objects to have basic attractive/repellent characteristics include: tags, tag sensors and followers (that also have the capability to flee).
Tamara Yadao ©2015